Virtual Reality Soccer for Evaluating Return-to-Play Readiness in Athletes with Concussion

 

Unaltered Image by Alasdair Middleton from Rothesay, Scotland (St Mirren 0-1 Hamilton Academical May 2009)
Opportunity

Available for Licensing

 

IP Status

Copyright

 

Inventors

Aditya Raikwar
Francisco Ortega
Jaclyn A Stephens

 

 

At A Glance

​Researchers at Colorado State university have developed a virtual reality (VR) program to enhance evaluation procedures for athletes with mTBI using innovative sport-specific tasks for high-performing athletes.  Importantly, VR allows us to mimic the demands of competitive sports, without the inherent risks.  Further, VR is a relatively inexpensive tool that could be used by physicians, athletic trainers, and others involved in return-to-play decision making.

Continued development and testing of new VR environments are being incorporated.

For more detailed information about this technology, please contact our office.

 

Licensing Director

Mandana Ashouri
Mandana.Ashouri@colostate.edu
970-491-7100

Reference No.:  2020-034

 

Background

NCAA athletes, like those at Colorado State University (CSU), experience approximately 10,560 sports-related mild traumatic brain injuries (mTBI) each year (Zuckerman et al., 2015), and children in the United States sustain up to 1.9 million sports- and recreation-related mTBI each year (Bryan et al., 2016). Providers serving these youth with mTBI must make difficult return-to-play decisions after injury. Best practice methods to monitor athletes include a combination of self-reported symptoms, clinician-rated balance performance, and computerized neurocognitive tests (Baugh et al., 2016). However, athletes are known to under-report symptoms (Meier et al., 2015), and balance and neurocognitive measures may insufficiently challenge high-performing athletes. Thus, even when best practice is followed, athletes with recent mTBI are at increased risk for musculoskeletal injuries (Brooks et al., 2016) or new mTBI(Marshall, Guskiewicz, Shankar, McCrea, & Cantu, 2015) upon return-to-play. Notably, repeat mTBI can have negative effects on long-term health, as athletes with 2 or more mTBI demonstrate higher rates of physical, cognitive, and sleep symptoms than peers with fewer injuries (Schatz, Moser, Covassin, & Karpf, 2011).

Benefits
  • First Virtual Reality technology to evaluate mild traumatic brain injuries (mTBI) from sports.
  • Evaluation of athletes without inherent risk of further damage.

 

Applications
  • Athletics clinical providers (e.g. physicians, neuropsychologists, athletic trainers, etc.)

 

 

Last updated: February 2020

 

Add keywords or various names of inventors here (text is hidden)

#CSUInvents – #TechTuesday#NCAA #athletes experience approximately 10,560 sports-related mild #traumatic #braininjury (mTBI) each year, and #children in the United States sustain up to 1.9 million #sports– and #recreation-related #mTBI each year. Even when #bestpractices are followed, athletes with recent mTBI are at #increased #risk for #musculoskeletal injuries or new mTBI upon return-to-play. Researchers at Colorado State University in the Department of Occupational Therapy, CSU College of Health and Human Sciences, and the Department of Computer Science, College of Natural Sciences have developed the #first #virtualreality (VR) program to enhance #evaluation procedures for athletes with mTBI using innovative sport-specific tasks for #highperformance athletes.

Inventors include: Dr. Jaclyn Stephens, Dr. Francisco Ortega, and Aditya Raikwar.

#innovation #concussion #concussions #futbol #soccer #football #MLS National Football League (NFL) US Youth Soccer U.S. Soccer Federation

https://lnkd.in/ejcg4r9